Rainbow Six Siege
I like the strategic aspect of the game compared to other FPS games. I also like the fact that it's not a run and gun game. It's more about positioning, planning, and predicting your opponent's moves.
Gear
- I'm not good at shooting high recoil weapons, so I prefer weapons with low recoil.
- I've been mostly playing solo, so I prefer operators that can be useful without relying on teammates.
- I prefer operators that can gather intel and breach walls.
Operators
Here are the operators I like to play.
Fenrir
- ☑️ Primary weapon
- ☑️ Secondary weapon can be used to open hatches and walls.
- ☑️ His gadget can block off a path, give intel and distract enemies.
Brava
- ☑️ Primary weapon
- ☑️ Secondary weapon can be used to open hatches and walls.
- ☑️ Her gadget can hack enemy gadgets and give intel and advantage by using their gadgets against them.
Solis
- ☑️ Primary weapon
- ☑️ She has impact grenades.
Azami
- ☑️ Primary weapon
- ☑️ She has impact grenades.
- ☑️ Her kiba barriers can be used in defense situations.
Thorn
- ☑️ Primary weapon is good enough
- ☑️ Her gadget sometimes surprises and damages enemies
Osa
- ☑️ Primary weapon
- ☑️ Her gadget is good for pushing
Aruni
- ☑️ She can break walls with melee
Zero
- ☑️ Primary weapon
- ☑️ Has hard breach gadget
- ☑️ Can gather intel with his cameras
Oryx
- ☑️ Primary weapon
- ☑️ Secondary weapon can be used to open hatches and walls
- ☑️ He can break walls and jump through hatches
Casual Play
When I play casual, I peak the season's operator and for the opposite side, to challenge myself a bit more, I randomly pick an operator and I'll keep playing with that operator until I get a kill and out team wins the round.
This approach is more challenging for support operators like Clash but it's fun nonetheless.
Strategies
Generic
Offense
- At least one hard breacher.
- At least one soft breacher.
- Gather intel at all stages of the game. It's rarely a good idea to rush in blindly.
- If you're carrying the defuser, don't rush in and stick with your team.
Defense
- At least player should be able to make rotation.
- At least one player roam and reinforce hatches.
- Reinforce hatches and walls that are not part of the rotation.
- If there's a wall facing outside, it should be electrified.
- If there's Mira in the team, coordinate with her before reinforcing walls.
- There should be a balance between anchors and roamers.
Generic Operator Ban
Operator ban depends on the map on most cases, but in case I don't have a specific ban in mind, I ban the following operators:
Defense
- Clash: She can block off and hold a path by herself.
- Mira: She can block off and hold a path by herself.
- Caveira: She's annoying to deal with 😄
Offense
- Jackal: He can track roamers and make it difficult for them to flank.
- Thatcher: He can disable the electrified walls.
- Dokkaebi: She can hack cameras and make it difficult for roamers to flank.
Map Specific Operator Ban
Villa
- Thatcher: He can disable the electrified walls on the basement.